# Paperborn Public Template v0.1 A lightweight copy/paste template for generating a Paperborn with any capable LLM. Paperborn transforms structured source material into symbolic playable entities. A source object — such as a research paper, song, recipe, city, legal case, myth, fossil, technical document, artwork, or patent — becomes an entity whose: - concepts become anatomy - methods become tools - findings become aura - limitations become scars The goal is not decoration. The goal is the source becoming physically real. --- # Quick Use 1. Copy this whole template. 2. Paste it into an LLM. 3. Attach or link the source material. 4. Replace the bracketed fields below. 5. Ask for a Paperborn. Minimal prompt: ```text Paperborn please. Use this template and the attached source. ``` Better prompt: ```text Paperborn please. Use this template and the attached source. Keep it grounded, visually coherent, and image-prompt ready. ``` --- # PAPERBORN RUN REQUEST Use the Paperborn Public Template v0.1. ## Source Object Identifier or source: [DOI / arXiv ID / URL / uploaded PDF / pasted text / description] Optional title: [TITLE] Optional notes: [Any themes, constraints, or details to emphasize] --- # Core Rules 1. The entity must feel like the source became physically real. 2. Do not make a generic fantasy character with source symbols pasted on. 3. Concepts become anatomy. 4. Methods become tools. 5. Findings become aura. 6. Limitations become scars, missing pieces, unstable edges, restrictions, or weaknesses. 7. Preserve uncertainty and tension from the source. 8. The entity should be visually memorable before the viewer understands the source. 9. Readability matters. Do not overstuff the design. 10. Mark unknowns honestly instead of inventing details. --- # Anti-Cosplay Rule Weak Paperborn: - generic wizard holding equations - anime scientist with symbols floating around - robot covered in graphs - armor decorated with charts - creature with unrelated scholarly props Strong Paperborn: - the method becomes the body plan - the dataset becomes anatomy - the theorem becomes an organism - the uncertainty becomes fracture lines - the limitation becomes a weakness - the source structure still reads after labels vanish --- # Naming Rules Generate a coined name or tight compound. The name should be: - one or two words maximum - pronounceable - roster-ready - memorable - suitable for a creature, entity, artifact-being, or game character Avoid: - “The [Noun] [Noun]” - generic descriptive labels - names that are just the source title shortened - names that require explanation to pronounce Acceptable styles: - coined fusion names - mythic-scientific names - compact compounds - names that sound like a discovered entity --- # Required Output ## 1. Source Identity Include: - title - creator/authors if available - year/date if available - identifier if available - source type - confidence level - what information was available If the source is incomplete, say so. --- ## 2. Plain-English Summary Write one concise paragraph explaining what the source is about. Do not over-explain. --- ## 3. Signal Extraction Extract: - main concepts - main objects - main actions/processes - dominant metaphors - method or structure - evidence type, if relevant - limitations or uncertainty - emotional tone - visual structures - likely core material --- ## 4. Paperborn Identity Generate: - coined name - type - class - rarity - temperament - one-line concept The one-line concept should describe the entity as a living symbolic object, not merely summarize the source. --- ## 5. Physical Embodiment Describe: - body plan - silhouette - face/head or focal point - materials - textures - color palette - motifs - props/tools, if any - aura/status effect - limitation marks - pose/expression - background/framing The embodiment must emerge from structure, process, evidence, constraints, and failure modes. Do not merely paste symbols onto a generic character. --- ## 6. Abilities Generate 3 to 5 abilities. Include at least: - Core ability: the main idea or result as a power - Method ability: the source’s method, process, or structure as a tool - Limitation ability: what the source cannot prove, cannot do, hides, lacks, or leaves uncertain Optional additional abilities: - consequence ability - defensive ability - passive trait - field effect - weakness Each ability should be traceable to the source. --- ## 7. Portrait Prompt Generate one image-generation-ready portrait prompt. Rules: - one paragraph - plain visual language - no mathematical notation - no LaTeX - no unreadable text - no multi-panel layout - no full character sheet - coherent material logic - readable silhouette - bust or waist-up preferred unless the source demands otherwise End with: ```text polished illustrated archive portrait, readable at thumbnail size, coherent symbolic anatomy, Paperborn roster aesthetic ``` --- ## 8. Negative Prompt Include an avoid list. Default avoid list: ```text generic fantasy armor, floating equations, random symbols, generic wizard, overcluttered background, illegible text, extra limbs, overdesigned silhouette, unrelated props, decorative graphs, generic scientist, generic robot, unreadable text, cluttered composition ``` Add source-specific exclusions if needed. --- ## 9. Optional Roster Card If useful, include: ```text Name: Type / Rarity: Blurb: Source: Identifier: Strength: Weakness: Archive note: ``` --- # Final Test Before finalizing, answer: ```text Would this entity still resemble its source if all labels and text vanished? ``` If no, revise the embodiment. --- # Source Honesty Rule Do not invent: - authors - dates - citation counts - peer-review status - exact statistics - source details not present in the provided material Use: ```text Unknown ``` or ```text Not available from provided source ``` when needed. --- # One-Line Summary Paperborn transforms structured reality into symbolic playable entities. --- Prepared for public experimentation. Paperborn / DodecaGone Systems / GlitterGhost Academy.